![]() ![]() Quest Druid Deck List (Saviors of Uldum) Guide.Reborn Quest Paladin Deck List (Saviors of Uldum) Guide.Obelisk Quest Priest Deck List (Saviors of Uldum) Guide.Lackey Zoo Warlock Deck List (Saviors of Uldum) Guide.Murloc Paladin Deck List (Saviors of Uldum) Guide – Tip the Scales.Highlander Reno Mage Deck List (Saviors of Uldum) Guide.Best Control Taunt Warrior Deck List (Saviors of Uldum) – Guide, Mulligans, Tips.Quest Shaman Deck Guide (Saviors of Uldum).Try to play as many of those powerful spells prior to playing the card so we can get the most value out of it. This deck runs quite a few spells, so if we can get to the late game then You'll know you meet this requirement if the card is glowing yellow in your hand. ![]() It should be noted that you can have two copies of a card in your deck as long as they are out of the deck when you want to play a card that requires only singles. He figures that he has a 70% chance to draw it before needing the additional copy out of his deck to play So much so that Trump (Hearthstone content creator), was running two of them in his highlander deck. Just seems incredibly powerful on its face. The card will emphasize looking for lethal, so waiting to play this into the late game is usually going to be the best choice. If your opponent is at 6-health and you have 4-mana left after you play Zephrys, you are going to very likely see a So, if you are staring down a board that has a bunch of 4-health minions and you have 7-mana left after you play Zephrys, you are going to see at least oneĪs an option. It can give you a card from any class, as long as the card is part of the Basic or Classic set. You can influence the card you receive by manipulating your current mana pool and the board. It does NOT factor in cards that are in your hand, but it does take into account the current mana you have, your opponent's life total, and what minions are on the board. It gives you a choice of three cards that fit the current board state. Keeping us afloat against aggressive decks.Īctually does, then let me explain it a bit. We have some pretty good early game with both We don't always have reliable openings due to the composition of these decks, so we're trying to survive until we can get deeper into the deck and find additional resources. ![]() The name of the game with most singleton type decks is to weather the storm. Those situations in particular are if you know you are against a slow deck, or if you have another couple of cards that are playable in the early game. High cost card in terms of keeps in your mulligan, but you have so many secrets in your deck that in certain situations it will be worth keeping. You will hopefully draw a Secret by the time you want to play this, you are running quite a few in the deck. I'd keep it against slow decks or with cheap drops. 7/7 stats spread across multiple minions with a relatively easy requirement to fulfill. It is very strong, and could single-handedly make Secret Hunter a strong deck. This could likely be Hunter's best card that it got in the new expansion. I'd only keep it if you have a secret you want to keep in your hand. Really good card if you can stick a Secret on the board the previous turn. You will likely not want to play it right away, but if you're against an aggressive deck, it should pull out some kind of AOE that will help you out. This is one of the main reasons to play a singleton deck right now. This is extremely powerful, and depending on the situation, can be hugely beneficial to you if you roll the dice and get what you need (which is normally Huffer). Probably the most well-known Hunter card and for good reason. Pressure Plate is probably the weakest one to keep. It makes a great follow-up play, and the majority of them will likely get you some tempo. Secrets - Keep one if you have Secretkeeper. ![]() Very solid early game card, and replaces itself immediately with a spell. A great snowball card if we can start feeding it Secrets pretty quickly. Copy Code Highlander Secret Hunter Mulligan Guide Always Keep ![]()
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